I spent 3hrs last night fixing a problem with the game not spawning resources(ores, trees, etc) and I couldn’t for the life of me figure out the problem. I made 1 change thinking it could be it and it was it, but i’m still left clueless as to what was wrong.
This made me notice something strange/funny. Programming side of the game is relatively quick to put in stuff but fixing things can take forever. Art side of the game is a relatively longer process creating things for the first time but modifying them later is usually pretty quick. Not sure if it’s because I’m a programmer by trade and not an artist or what but its a neat observation.
My friend helping me out on the game thinks I should make the moon more realistic? I don’t really care so here’s the first attempt at a realistic looking moon
Generally, if you create randomly generated worlds, you will have to allow the player tow walk/jump up very steep terrain, otjerwise it is too easy to break the game. (By the player perhaps getting stuck, for example)
I’m not saying making terrain that in unacessable entirely. I mean if there’s a mountain or whatever what’s the method of ‘climbing’ that should be in the game. Whether it be straight up having to find a way up(either by jumping or walking around) or placing ladders to get up or the ability to literally climb up the walls.
The mage looks fine in-game. All animations look fine with it, though a lot of these won’t even be used by the mage(like all melee combat/ranged combat animations).
First-go at the thrown weapons. Looks relatively decent. I might soon fix the whole sliding while ranged attacking+moving.
EDIT: never mind there was a bug where walking animation wasn’t playing after it played once.
Still need some sort of side step while attacking though.
Did a little bit of cleanup on the animation system(problem with continuous fire)
I think it looks much much better now. (now using the actual attack speeds of the weapons)
Kind of a long gif but the thrown weapons seem to work fine with the current ranged combat system.
Obviously they start to fall off at long range when targetting so it’s probably better left up to the player to aim at long distances.
I did a few changes, lightened up the base hairstyle color so you can get even light shades of colors(some were definitely too dark).
Also removed the headphones from male hairstyle 1. Even though I did like it, it just wouldn’t fit the theme of the game.