What hinders YOU to start with modding?

Wow!! thanks a lot but… for the skins… i’ve NO idea about what’s a PSD… xD so i’d need a tutorial for that.

What i need to know it’s how to draw pixel art with a program because first, I want to make Interfaces from 0 and then import them into the game and make buttons for that interface and give every button an action related to the Class…

So i want to know how to use any free drawing tool for pixel art in orther to craft my own buttons, GUI and other icons needed. I hope i’ve explained what i need right…

Also for the robe animation… i understand what you’re saying about separating the model in diferent matrixes and making the strips and such, i’d just need some kind of tutorial for a free animation tool instead of using 3DS-MAX, and how to make the animation from 0, like, from QC to full implemented and animated model, just like Tom did with the mammoth but something more general that we could use as a main tutorial to animate almost everything.

thanks again!! i’ll flag these post so i don’t miss any further advises you guys give to others too

OMG i’ve just re-read my post and my english it’s soo bad T_T xD

Greetings!

PSD is PhotoShop Document, I’m sure there’s other programs that can open it that’s just what I made it in.

How to make pixel art and how to make basic UI are totally different in terms of skill, UI is a lot easier than most pixel art. Just start by taking their stuff as a base and move on later to trying stuff on your own, generally try and have an idea of proportions before you start as it will make things easier, I find it’s a lot of zooming in and out for tweaking one pixel border width differences and the like for the best look. Remember that more specific questions get more specific answers as well, a sketch of a UI and a colour palette will get you a lot further than saying weaver ui but green for example. In particular say which parts of the ui you want to target, where are these buttons you speak of? Also I forgot to mention but all ui should be based on the 1920x1080 screen size as stonehearth scales the ui based on that screen size to whatever actual size they’re playing at.

I’m pretty sure @voxel_pirate has created at least set of tutorials from modelling to animated. Maybe even more. This is probably a good place to start

1 Like

thanks for that tutorial!! i’ll check it as soon as i’ve some time, hopefully i can see my wizards walk sooner than later :p. if you want to know what i want to do, it’s to make the movement of my dudes just like the little wizards from the game Magicka, but in this case, the robe just touches the floor… and the feet are too big to fit below. I’ll post a picture of my model when i arrive to home

And for what i need to edit, let’s take the example you’ve place, and with my little friend Paint i’ll tell you what i need:

A.- change the detail of the chains for another kind of rope
B.- change the nails for something that i like
C.- complete recolour of the GUI to a more papyrus colors like
D.- make another kind of frame
E .- instead of horizontal stripes, give another diferent drawing to make it look like an ancient paper
F.- change the structure of the Top board so it’s not so rectangular and add detail to the frames

I guess that to make this things, i just have to redraw over this PSD the details that i want. and to make the buttons and such, i guess i just have to draw 2 buttons, one “push button” and another just “button”.

And now, what program can i use to edit those PSD that are free, somewhat easy to use, and with enough complexity that alow me to make cool stuff??

And for the code… i’m not going to ask for that right now, i thinki’ve enough work for now just with the animation stuff :stuck_out_tongue: But, i’ve some tricky question: can i make the GUI to have some animation while it’s opened, for example, i’d like that the letters in some places moves away from the cursor when you place it near them.

Greetings! ^^

As to your points. Everything is on separate layers, so ABDE all have layers that can be targeted. I already mentioned the recolour layer for C and F would just require targeting a folder I made for the head board that includes the outline, back colour, border colour, central stripe highlight, and border shadow layers.

Buttons are made in separate files that applied over the top, that file is essentially just the background for it. Look at the contents of stonehearth.smod for actual examples.

You can do any kind of animation you can think of, some are just harder than others. I’d have to know really what you mean be letters moving away to give a good idea of difficulty. It could range from not too hard to lagfestily monstrous depending on what you actually mean.

EDIT:
Magicka style robe animation. I suggest what is go for two leg like pillars at the sides and just a middle strip at the front and back to connect them. Shouldn’t be too different to the normal animation.

1 Like

Just stopping by to give @Xavion and @RepeatPan a big thumbs up for their efforts to help the modding community. :slight_smile:

My reasons are far more pathetic: exams and a serious Hearthstone obsession limiting me of any time…ah well, come June maybe I’ll give it a whirl :slight_smile:

i fear i am even more pathetic… i have a brand spankin new, blazing fast PC, which i was using as my barrier to entry before… and now?

well… now i’m working my way through a massive backlog of Steam games… that’s a fairly legitimate excuse, no? :smile:

4 Likes

So basically… you’re procrastinating? Reminds me of someone… Oh wait. Me.

4 Likes

Man’s greatest sin…

2 Likes

I think the great @SteveAdamo is lying… He hasn’t been on Steam for 10 hours! Some backlog that is! :wink:

2 Likes

well… the weekends are usually spent with the kids… :wink:

but i will probably get in some Bioshock, Deus Ex… maybe a little minecraft as well tonight… i had a full day today!

hopefully everyone will let dad sleep in tomorrow! :smile:

Let me revitalize this thread…

With Stonehearth progressing through the Alphas it is possible to do more and more in terms of modding. I’ve just found some time to play around with it again and am a bit overwhelmed what changed since the last time I’ve been working on a mod (which is a good thing).

Was talking to @Miturion over Steam during the last days and we’ve had a short chat if there would be some interest in a (regular) “Modding Chat” for all people who are interested but not yet necessarily profound in modding. Would there be?

3 Likes

Yea, going on the modding journey together is much more fun, and easier I guess.
So take your bags and join… :two_men_holding_hands:

blatantly stole picture from clockwork empires :blush:

3 Likes

I’m not computer savvy… at all. So I tend to stay with the vanilla game because I find putting in mods difficult at times. That’s just me though

I just recently picked up modding Stonehearth and I’m now able to add various different kind of things to the game.

But I’m kind of waiting until more major game mechanics are added to the game, think of things like the equipment system etcetera, until I continue modding. As that broadens the things we can do.

A “modding chat” sounds nice to me though! :smile:

1 Like

my issue is the fact the fact that i cant really draw the figures and i’m learning how to code

I honestly find it intimitading, I know it’s not going to kill my pc or delete or ruin the game but I just don’t have the experience or knowledge to know what I’m doing. I hate doing things wrong and it frustrates me easily so I tend not to even try

I would be happy to help, I think I represent the mid ground pretty well, I know basics but its a lot of head against the wall till it works.

1 Like

I dont think that is going to change :smile:
I have that frequently too.

I think I’ve commented earlier but it’s a mix of things:

  1. Lack of freetime
  2. Lack of ingame features
  3. Lack of modding API

With the addition of the weaver in Alpha 4 the features will be a little more manageable for me to start experimenting again, especially with the addition of armor. :smile:

1 Like

Thanks for all the additional replies. The intention of the bump was also to understand if there is enough interest for some additional modding activities, first of all a small chat to exchange ideas… let me think a bit about.