Summary:
Wall-Mounted Items fall to the ground when placed on natural walls (or loaded in, this seems to affect everything, even ghost items)
Steps to reproduce:
- Mount something on a natural wall
- Watch it fall
Expected Results:
Item should remain wall-mounted
Actual Results:
Item ends up on the floor. It really messes with my wall-mounted lamps
Notes:
This happened in a map loaded in from the previous unstable version - in case that has anything to do with it. Seems like something useful to know.
Edit: Testing with the Ascendancy leaves me a bit stumped. Item placement has no issues on constructed walls, but natural walls will not accept lamp placement above three tiles off the ground and will drop them to the floor when placed. Signs will not go beyond the tile on the floor for placement on natural walls. For player-constructed walls, everything works fine though.
Attachments:
Picture of two lamps, the left one with a blueprint to move it back up onto the wall
Picture of the item having been moved and fallen back to the ground (sorry, wasn’t quick enough to catch it while falling ^_^)
Pictures of my (limited) testing with the ascendancy:
Sign will go here:
But not here (just realized you can’t see my cursor; it’s several tiles up on the wall):
Moving a wooden wall-mounted lamp back up onto the wall:
Fell back down as well:
Version Number and Mods in use:
Stonehearth 0.24.0 (release 798) x64 build
Mods in use:
radiant, stonehearth (both required, obviously)
rayyas_children
debugtools
System Information:
Windows 10 x64