There’s a post fairly early in the Dev Blog thread from one of the Devs about town exp :
"Thanks for the healthy discussion. As always we appreciate the feedback.
We’re going to nuke the idea of town exp. The town quests will stick around, but they will fill the following roles in the game
Tutorials and hints about features in the game, like the “collect 20 wood” quest.
Optional challenges, like the trader scenario today who offers you x crafted goods in exchange for crafting y of a random item.
The town quests will not be directly tied to your town’s power level or progression.
Thanks,
-Tom"
If/When/How town exp is implemented really doesn’t influence the idea I brought up here either way. If you’re interested in discussing the town exp I suggest doing it here: