Hi,
i have overrided some qb files (both breastplates for both genders) but it’s not fully working…
i had also mixintoed the jsons to change transparency settings to true.
the item changes as expected when equipped but it goes back to the original ones when i reload the game
transparency keeps “true” so the issue is only with the qb files
i’m doing something wrong?
if of any use, i changed this in the manifest of a mod inside a mod, calling it from my main mod client.lua
Still works.
The user_settings.json are not part of any mod, they’re in the same folder than the Stonehearth.exe.
If you play via Steam, that would be in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth
The “mods” : { “stonehearth” : {} } section will already exist, there are some game settings that are saved there.
Just made the saddest discovery ever: if one override fails, all overrides listed after it in the manifest are ignored as well (there must be a loop break somewhere in the code).
My example: large stone pine files don’t exist, small and medium do. In game the small ones are overridden but medium are not. While it is hard for me to imagine situations where the right side (value) purposefully doesn’t exist, lack of the left side (key) is actually a major part of the tandem injection cross-mod support idea.
It is for rather sophisticated concepts but lack of the right side can happen if more than two mods are involved. I can imagine situation where modA wants to override files in modB with files from modC (e.g. modA adds a resource and wants to remove a recipe for job in modB if modC is enabled because modA adds its own modified version of the recipe using modA and modC ingredients) . If modC is disabled, the override and everything below it is ignored. Similar situation would happen if someone tried to make a double tandem injection to add separate content in modA for modB only, modC only and both modB and modC.