Taking Questions about Mixintos and Overrides

Yay! So soon I’ll be able to fix my mods to the latest release :slight_smile:
(Candyland1 is half way… A tiramisu terrain is not that easy to combine with candy-related trees, so I’m making new ones).

Yes, because the oak ones have variants, but the juniper ones don’t. And nevertheless I was able to push three variants of the large juniper tree (in my case, 3 candy floss) to overwrite it (it can be seen in the picture here), just with a mixinto. I guess now I’ll have to override the models first and then add variants. But if I’d like to replace the oak tree, which has variants by default, with just one model/variant, will it be possible?

Adding variants is nice, but when a mod needs to replace the standard assets there should be a way to apply all possibilities. Although I wouldn’t want to add variants to the bushes, as the empty ones could appear mixed (or not? Now to think of it, will they change colors depending on season? That’s another thing to take into account).

And what will be the way to add custom idle animations? To try them in-game I’m replacing the content of one of the idle animations (the idle_sway I think). If that’s still in progress, I’ll try the tutorial of voxel_pirate.

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