I unfortunately bought spacebase df-9. I will never ever buy anything from Double Fine anymore.
If I knew that the game depended on very good sales I would not have bought it.
Although I think the dead of EA is a bit too early to say. It is still a new concept and everyone has to get used to it. Sure becoming more picky is natural, but it is still not a life changing amount of money you pay. And if you really want to see something being made, that is not being made otherwise is fine. But it need to have some rules.
This guy sums up some good points about it perfectly.
“The cost is very much a big factor in our issues with some Early Access games these days. Consumers are meant to be compensated for buying an incomplete game with risks associated with it. The price is that agreement between dev and customer ‘I know it’s a bit cheeky me asking for money for this, but I just need a financial hand getting it done. So how about I only charge you a fiver? You scratch my back, I’ll scratch yours. You get a game much more ambitious than I could fund normally, and at a super cheap price, and in return I get to make money from this game while I make it.’”
“With the normalization of Early Access a lot of devs seem to have forgotten that this is a rather unorthodox and contentious thing to do, and instead of being thankful and humble in being permitted to conduct business in this unorthodox way, or remembering that this inherently puts them in a situation where they are more beholden to their customers wants and expectations than in traditional funding models. Instead many have accepted it as the norm, and started to creep the initial alpha prices up to release value (or sometimes, bewilderingly and sickeningly, ABOVE the release price) and the acceptability of releasing earlier and earlier more broken or lacking in gameplay builds to the point where it all becomes very problematic”.
- Dont go early access if your game depends on the sales solely. (And dont live in a high cost area needing to make it the best selling game ever)
- With directly buying by customers compared to publishers, it does not make you less obligated to deliver a proper product.
- Make early access cheaper than release games. Not on par and surely not more expensive.