[SOLVED]One item for two classes knight and footman

I want to have one amulet for the footman_job and the knight_job but i can`t get it to work properly.
Must i copy the item to have two items or is it possible in on e json ?

What i did:
“stonehearth:equipment_piece”: {
“slot”: “amulet”,
“render_type”: “merge_with_model”,
“ilevel”: 2,
“required_job_level”: 0,
“roles”: {
“footman_job”:
“knight_job”
},
“equip_effect”: “stonehearth:effects:weapon_level_up”,
“injected_buffs”: [
“chabonit_mod:buff:health_up_med”
]
}

and also i tried as an array [] but both get UI Error

release-707 (x64)[M]
Uncaught TypeError: roleString.split is not a function
TypeError: roleString.split is not a function
at Object.radiant.findRelevantClassesArray (http://radiant/radiant/js/radiant/object.js:330:30)
at n._calculateEquipmentData (http://radiant/stonehearth/ui/game/show_workshop/show_team_workshop.js:778:38)
at n.preview (http://radiant/stonehearth/ui/game/show_workshop/show_team_workshop.js:744:15)
at n.select (http://radiant/stonehearth/ui/game/show_workshop/show_team_workshop.js:373:21)
at n.send (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:8:10765)
at http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:30788
at a.run (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:1:2810)
at u (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:17688)
at Object.handler (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:30761)
at HTMLDivElement. (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:10:7200)

atm reading js is a problem for me it points towards this function but i can`t get a clue

//Given a string of roles, return an array of classes that are relevant to this item
radiant.findRelevantClassesArray = function(roleString) {
var classes = {};
var classArray = [];
var roles = roleString.split(" ");
var jobData = App.jobConstants;
for( i=0; i<roles.length; i++ ) {
var thisRole = roles[i];
var roleInfo = App.roleConstants[thisRole];
if (roleInfo) {
radiant.each(roleInfo, function(targetClass, value) {
if (!classes[targetClass]) {
classes[targetClass] = true;
var classInfo = {
name : targetClass,
readableName: jobData[targetClass].description.display_name,
icon : jobData[targetClass].description.icon
}
classArray.push(classInfo);
}
});
}
}
return classArray;
},

need help, please

Change the

into

“roles”:“footman_job knight_job”

Edit:
You can use other tags too. For example this:
“roles”:“melee_combat”
Will work for both units.
Because in their job description files they have this:

Footman:
“roles”: “footman_job cloth_wearer leather_wearer mail_wearer melee_combat combat”,

Knight
“roles”: “knight_job plate_wearer melee_combat combat”,

And any other class that have this tag will also be able to wear it (without counting mods, only footman and knight have that)

That did it thank you @BrunoSupremo

maybe i`m a bit silly tonight, not even thought about using tags but i red them a hundred times :slight_smile: