Questions reqarding how the game makes decisions?

Thanks for the answering both Bruno and stephanie :smile:

Oh, if only I had the knowledge, time, patientce and concentration to mod?

Actually, the reason I want to know is, well. This comes from the discussion of the mayor thread in suggestions, where coasterspaul said this:

So that got me thinking, on how stonehearth could make hearthlings that don’t have to think as much, so the game can support more hearthlings. I came up with an idea (that is, pretty radical, as it changes some of the root game) to do it, but I wanted to have good knowledge of what I claim to work, before I claim that it works.

The idea itself comes down to the hivemind. Currently the hivemind is tasked to keep everything in check for every hearthling. But what if it doesn’t, what if only the mayor, clercks and other organisational classes are linked to this hivemind (that makes decisions for the game based on your order). Then the normal hearthlings live a low-cpu-intensive life, and don’t do anything (don’t check for tasks to be done in the city at large, for example), unless they are ordered to by an organisational class. The suggestion was that it also is this way, only for big cities. does all of this make sense?

But as I said, I wanted to know whether it would work in the first place, before i suggested it.

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