I have a few questions that relate to how the game makes decisions about what hearthling does what, and about how it computes stuff under the hood.
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Are there systems which need computations for every single hearthling individually. Like a hearthling checking whether there is a task for him to do. If so, which are they. (or every single item, or, well I think you get the point now)
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I vaguely remember a optimasation feature that loads only portions of the map, instead of the whole thing. In these cubes, things would get checked for. Does loading only a portion of the map that way help with performance, and if yes, how does that work?
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what systems does the game go through when you give, let’s say the order for a hearthling to pick up a log and put it in a stockpile.
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From what it looks like, the hearthling bodies are controlled by a hivemind (the systems from question 3). I think this because , for example, as soon as an enemy is spotted, one computation later, it seems like at the least, the military is under way, even although they didn’t necessarily ssee or sspoke with those who spotted it. Is a hivemind concept the way the system works?