sorry, was this a question about the Stonehearth edition of QC?
I can completely understand that.
… I would lie if I said I didn’t think about trying it at least (it would be a challenge - I like those). I wouldn’t have released that part however as that would definitely be wrong. Just as some sort of hobby…
Nah, as I’ve said, it’s pretty much complete. I’ve got schematics to qb (if I had have any other choice for a model format I would have picked a more common one as I really felt a bit bad for writing qbs), I’ve got the slice thingy (which was just meant to debug the classes/the algorithms but has a few uses I guess) and that’s about what I wanted to. The obj support would merely be for animations and if there was any other choice I would do that instead. The idea wasn’t necessarily to have qb-to-obj, the idea was to give modders a chance to create animated objects. However, I can’t think of a way that would give them that opportunity without converting the qbs themselves to some format that could then be exploited to .obj or similar.
Well, except writing an own animation tool which would just natively load qbs and dump Stonehearth jsons, but now we’re way beyond my capabilities (or rather, stuff I’m willing to do) Whatever animation tool I would produce (likely in Unity3D I guess) would not just be inferior to every render program there is, it would also conflict with the Unite asset you’re selling. That’s way beyond the border of what I am (morally) willing to do.
no, no, I am asking if a simple qb editor would be included with stonehearth later in development. A very simple one.
Tom mentioned once (quite a bit ago) that this might be a future feature. However, that might be a very distant future like post-release.
Squee! I am super excited! I can’t wait to build . . .
Oh wait, I don’t have Minecraft.
i knew there was a comment on it, but couldnt recall the reference… this was what i dug up:
Will there be a sculptor who can make sculptures which you can create out of voxels in the game?
We thought about that … adding an in-game voxel editor is a big chunk of work, it would be awesome, but its like not worth it yet … eventually maybe, but for now we’re not gonna do that, but it’s a good idea. We even thought about how to level up the carver so that when he levels up you can do more intricate carvings, but if it makes it in, it’s something that will be there later rather than sooner.
As soon as they support a format other than qb, I’m sure somebody can build an in-game in-game model creator. Or something.
so did i miss something or does this not Convert schematics to any qubical files?
im trying to convert my minecraft builds so i can edit them in Qubicle but apparently im doing something wrong!
It does convert schematics to .qbs. Make sure you have a blocks.json
that contains all necessary blocks, otherwise it will complain.