The only way, i would accept a mayor would be as an unique astethic class. Which has to be added from the start and acts simply as physicall appearance of a narrator, like deckard cain or the guy from the right corner in stronghold “we need more wood” or “food reserves are low”. He would be simply a npc, which has to be protected, fed and maybe fullfill their needs (like a proper house, writing desk)
That way we could push up the life without adding too many tasks for the pc, npc got much simpler cycles than proper hearthlings.
Also other “classes” would fit the npc role, like ambassadors, heralds, traders. In combination with the village status whihc has to be approved, by completing a monument, it add immersion to the gameplay.
But as other have already said, there is no need for an own class, since you would promote only hearthling for that role. Hearthlings are all peasants, they all have to work together and everyone can change the job or do the same job as their villagemembers. But something like mayor or village elder or whatever you want ot call it, is something completely unique and shouldn’t be promoted by any hearthling. As seperate npcs they would fit (functions bound to a living class), but they shouldn’t be handled the same way as our normal peasant hearthlings.
Imagine the situation where some functions are bound to a class, the class dies and you loose some functions, you simply promote another one, right? So you basicly loose a working class to a class you have to promote anyway. So why do have to simulate a promotion, i mean who would promote several mayors or kings?
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