Summary:
Heya folks - Using the new builder (which I love, keep up the great work!), but I’m encountering the following error. After completing a new building, I’m attempting to place a workshop (a Pottery workshop, in this case) into the new building. Once I click to place, I receive two error messages - and the workshop stubbornly stays where it once was. The bug is reproducible with each fresh load/restart of the client.
The first error message:
release-825 (x64)[M]
…tonehearth/call_handlers/place_item_call_handler.lua:161: attempt to call method ‘place_item_on_structure’ (a nil value)
stack traceback:
[C]: in function ‘place_item_on_structure’
…tonehearth/call_handlers/place_item_call_handler.lua:161: in function ‘_place_item_on_new_structure’
…tonehearth/call_handlers/place_item_call_handler.lua:91: in function <…tonehearth/call_handlers/place_item_call_handler.lua:81>
And the second:
release-825 (x64)[M]
c++ exception: lua runtime error
stack traceback:
Steps to reproduce:
- Move the already placed Pottery workshop anywhere inside the fresh new building
Expected Results:
The Pottery workshop should be moved to the new building.
Actual Results:
Two error messages and me scratching my head.
Version Number and Mods in use:
Stonehearth 0.24.0 Release 825) x64 build. Mods are: amris_maximus, autoharvest_mod, betterstorage, extraload, locksofmanyhair_nc, miner_prof, and settlementdecor, along with rayaas_children, of course.
System Information: