Heya folks - Using the new builder (which I love, keep up the great work!), but I’m encountering the following error. After completing a new building, I’m attempting to place a workshop (a Pottery workshop, in this case) into the new building. Once I click to place, I receive two error messages - and the workshop stubbornly stays where it once was. The bug is reproducible with each fresh load/restart of the client.
The first error message:
…tonehearth/call_handlers/place_item_call_handler.lua:161: attempt to call method ‘place_item_on_structure’ (a nil value)
[C]: in function ‘place_item_on_structure’
…tonehearth/call_handlers/place_item_call_handler.lua:161: in function ‘_place_item_on_new_structure’
…tonehearth/call_handlers/place_item_call_handler.lua:91: in function <…tonehearth/call_handlers/place_item_call_handler.lua:81>
And the second:
c++ exception: lua runtime error
Steps to reproduce:
- Move the already placed Pottery workshop anywhere inside the fresh new building
The Pottery workshop should be moved to the new building.
Two error messages and me scratching my head.
Version Number and Mods in use:
Stonehearth 0.24.0 Release 825) x64 build. Mods are: amris_maximus, autoharvest_mod, betterstorage, extraload, locksofmanyhair_nc, miner_prof, and settlementdecor, along with rayaas_children, of course.