Imported template from other world. Placed. Eddied to add more windows. Hit Build. Unpaused and error occurred. Now the game will not build this building and the build button goes back to colored in instead of grayed out. Image 2 appears whenever the save is loaded now.
2 Errors
release-815 (x64)
radiant/controllers/persistent_job.lua:23: assertion failed!
stack traceback: [C]: ? [C]: in function ‘assert’ radiant/controllers/persistent_job.lua:23: in function ‘?’ radiant/lib/unclasslib.lua:381: in function <radiant/lib/unclasslib.lua:380>
release-815 (x64)
c++ exception: lua runtime error
stack traceback:
Initial Error
release-815 (x64)
stonehearth/components/building2/building.lua:626: variable ‘f’ is not declared
stack traceback: radiant/modules/commons.lua:53: in function ‘report_traceback’ radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58> [C]: in function ‘error’ radiant/lib/strict.lua:31: in function <radiant/lib/strict.lua:29> stonehearth/components/building2/building.lua:626: in function ‘method’ radiant/modules/events.lua:81: in function ‘instance’ radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285> [C]: in function ‘xpcall’ radiant/modules/commons.lua:73: in function ‘xpcall’ radiant/modules/events.lua:285: in function ‘trigger’ radiant/modules/events.lua:375: in function <radiant/modules/events.lua:374> [C]: in function ‘xpcall’ radiant/modules/commons.lua:73: in function ‘xpcall’ radiant/modules/events.lua:374: in function ‘_fire_async_triggers’ radiant/modules/events.lua:452: in function ‘_update’ radiant/server.lua:67: in function <radiant/server.lua:64>