I have been following the stonehearth developers since the begining and i noticed that they are trying so hard to make the game the most enjoyable for everyone by hearing our feedback.
Everybody has been now asking for multiplayer but there is a lack of ideas so I want to bring mine to be discussed.
Coop (One village)
- One village being controled by multiple players;
- Some ideas from below can be used in this mode.
Coop (Multiple villages)
- Many villagers being controled by multiple players;
- Trade (using caravans,villagers carring goods by hand/backpack);
- (Optional) Portal of “death” (big portal that acts like an event) when it opens there is a massive wave of monsters that rush to random village, everyone will need to defend they lovely friend. (or watch him die) xD
- The more players the harder it becomes;
- (Solo) Monster raids (event like the portal) attacks a random village;
- (Multiple) Monster raids (event like the portal) attacks multiple random villages;
- Boss waves at the center of the map; (don´t colonize the center…)
- I don´t think that the coop mode needs a village leader because no one will be fighting against each other.
- Fight agains everyone
- (Optional) No Monsters , i think that they might unbalanced the game;
- Kill the village Leader (like the regicide mode in age of empires, no camping inside the castle).
- Villages should have a build/mine radius to prevent players from doing… you know
- If a player build a wall you should get the engineer and make an explosive to blow the wall
Protect the flag
- Like the “Village War Mode” but without a leader (you must destroy the other player flag…yes the flag has health), the flag can´t be moved.
Net Worth Race
- The player that reaches the Required Net Worth wins the game;
- War against other players should be an option;
- (Optional) Timed Race (the player with the most Net Worth wins in the determined time).
Kill the Boss
- Boss in the middle of the map (the player who kills the boss wins the game);
- Kill the boss or kill the players (you choose);
- Boss will summon minions;
- Boss regens health with time at fast speed to prevent someone from “stealing the victory”;
If someone takes like 90% of the boss and loses the other player won’t be able to take the victory because the health will be regens to fast.
- When the boss finds that no one is nearby it will begin regen is life.
I hope that you guys like my ideas for the future updates, i think that they would work very well because i am a good thinker.
I will begin working in mods in the future as well post some building templates, all of this for the first time.
Thanks for reading this big list