After the cleric was added to the game, I (also) got the feeling that the herbalist is a useless crafting role. But it will be useful again when there are diseases added to the game.
For example: 1 Hearthling is sick and can’t do his work anymore, he stays in bed and he can only get out, very slowly, to get something to eat. But from now on, the Herbalist can craft medicine! The Herbalist will visit the sick Hearthling with the medicine and he can go back to work.
I’d like the idea of what happens whenever someone becomes sick, he will look green, maybe some ‘sickness bubbles’ come out of him.
If you do not have a Herbalist, the disease will slowly spread over the Hearthlings and you have to make sure to have a Herbalist, this role will become more usefull again. (besides the potion-boosts)
I also love this poison idea for the Herbalist. I think more people can agree with me that the Herbalist became pretty useless…
Let me know what your thoughts are!
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