It would be cool to see new roles, weapons, buildings in the game. Something like:
–Combat–
- An assassin
-They are fast, but weak. These assassins come in black hooded clothing and are strongest at night - Horses
-Can be ridden at anytime to increase the speed of the rider to get to places faster. Different horses come with different speeds.
3)Crossbow men
-Similar to the archer but deal more damage - Longbow men
-Similar to the Crossbow men but deal more damage and have greater range - Swiss Pikemen
-They are intelligent. They have increased range with a spear
–Economy– - A priest
-Requires a podium, increases the morale of the citizens, increases work speed (Slightly) - Hunter
-Similar to the trapper but has a set region that he hunts in, kills animals and loots their meat/hide - Banker
-A Banker stores the gold and the ingots safely, can still be looted but doors must be destroyed. Can be used for players/caravans to trade their goods for gold. (The Banker may ONLY work WHEN the caravans are no longer a dialog - Trader
-Similar to the banker but trades items for other items. (Possible add the ability to trade animals for items and Vice Versa) - Mercenary
-Can be hired to attack other players/monsters. Each Mercenary can have different weapons and armor
–Buildings– - Guard Tower
-Can hold up to 4 Long range Soldiers. Defends an increase range of area - Church
-For the preacher, holds one preacher. Holds one podium - Military Training Building
-Increases a Military Soldier level up by 3 levels.
–Weapons– - Halberd
- Crossbow
- Long sword
- Long bow
- Pike
- Warhammer
- Katar
- Sai
-For the Assassin - Axe
- Katana
-For the Assassin
These are just my ideas that I think would be cool to add. I hope that you find these interesting.
Thank you for reading these ideas!