Modding in new scripts and functions


I’m thinking about adding a new script to StoneHearth to essentially change models on command. From what I understand, I would need to create a new script, a new command, and a new function.

Since I’m maybe just a little tad above being a noob when it comes to code, I don’t know if I’m even capable of that :thinking: What would it take to try and do something like that? Is it even possible?

Or, I was trying to pick apart the renewable resource component. Trying to get rid of the resource and timer and only keeping the function that switches models. I always break it though and the thing does not get marked for harvest in game.