In my last game, I tried to rely entirely on dug-out caves for my Hearthlings to live in (pueblo-style in the “Canyon biome”)
I encountered two difficulties which I would like to discuss and propose solutions for here:
- The “large (4x4 voxel) mining block” is certainly very useful when digging out large rooms. However, more often than not, its rigid snapping made planning the rooms very difficult and correcting the leftover walls with the “small digging tool” quite cumbersome. I certainly see the value of the snapping itself (easy and quick area layout), but want to propose an additional feature.
SUGGESTION 1: Let us alter/fine-tune the snapping grid (just x- and z-, not the y-axis) by using (for example) the ALT key. As soon as the first block was defined, all further blocks will follow the new grid - until it is re-defined by the next use of the ALT key.
- The attempt to dig stairs upward was quite difficult for me. I only managed it by digging out the upper level first and then removing the floor to the level below. This is not always feasible and certainly not intuitive.
SUGGESTION 2: Introduce a third default mining command (like the small and the large mining block): A “stairs upward” tool that defines stairs over two levels (which should be a 9 blocks hight, if I am not mistaken) and hence makes those tunnels way easier to construct.
I think the tool could create stairs of 2 tiles depth in order to grant more controle to the player. But a 4 tile broad stairway would work as well.