Are you sure? It seems to load fine for me:
Hm. Can’t get it to load more than the palette… Inserting and regular loading gives nothing but the palette, Importing gives an error…
Here’s a quick video I screen-recorded, not sure how esle I can help.
<3
Weird. What app are you using? There was a mistake with the dimensions, which might cause the xy model to not load. I’ve fixed that in the meantime. If that file doesn’t load, then I don’t know. As far as I can tell, I’m pretty much writing proper .vox files by now (at least sheep.vox and sheep_xy2.vox).
The app is called VoxelMaker, it’s ~$5 on google play, it’s on Wii U Store as well, but I’m not sure about app store.
Hooray! The sheep loads in, feet on ground!
<3
So sheep_xy2.vox worked for you? If that’s the case, here’s the program.. Requires .NET 4.5. You should be able to drag-and-drop a folder onto the .exe and it will convert all .qb inside that folder (recursively) and put them all into a folder called ‘batchicle_out’. If you don’t drag anything, it’ll convert all .qb in the same folder as the.exe (working directory).
I hope that it should be able to do all .qbs properly now, there had been some minor issues with some of the matrix merging.
Thank you for everything! I can’t really try it out until monday, but I’ll come back to you then!
One more thing; if it isn’t too much trouble, do you think that maybe you could convert a couple of the ascendacy profession models and send them? It’d give me something to work with until I can convert all of the models. If it’s an inconvenience, please don’t feel forced to.
Either way, thanks again, thank you for everything, you’re amazing and insanely helpful!
<3
Sorry, as those are Radiant’s, I don’t feel comfortable sharing them, even if they’re converted.
Wow, that was fast. For some reason, I expected the program to take a couple of minutes, but I suppose the .qb files are a lot smaller than I thought.
<3
Well, to be fair, I did tell it to use as many threads (i.e. cores/processors) as there are available, which might not be the best strategy, but good enough. In the end, there was no heavy calculation involved, just a bunch of bytes being shoved around.

