Hello everyone, I have recently started to experiment with stonehearth files using Qucible Constructor and with the help of some helpful instructions I redesigned the steel mail, helmet and shield, however I can`t export them as qb files and the program informed me that I have to own the home or master version to use that feature. The home version which is the cheapest of the two costs 60,00 or R 240,00 where I live and that is sadly beyond what I can spend monthly…
So… I ask everyone reading this that owns a Qucible home or master version if they could take some of their time to export the files to qb format. It is just a redesign and I feel very uncomfortable asking this favor, but I would hate to see them go to waste.
Also if you like the models feel free to use them in your game or mod.
i’ve moved it over to modelling so that hopefully someone with qubicle will see it, sorry i can’t be of much more help here as i don’t have Qubicle…
i use MagicaVoxel and VoxelShop for making my models, as they’re free and can export as .qb, so while i dont know if it will help save these models, perhaps you could use those programs for future modelling?
I would have liked to, if only for this one time because he didn’t notice he wouldn’t be able to export them. I don’t have the newest version of Qubicle, but it seems like I can’t even open the file, as we are not supposed to just use trial versions and use a full version to export it after. Digging too much into this is also unfair to the developer of Qubicle, who seemingly was also active and helpful in this community for some time. So, sadly his models seem “lost”.
Just to mention it, Qubicle launches on April 21 on Steam and is said to have a little discount then. No idea if it makes it a little more affordable, as I also think that the current price is a little high for modders who just occassionally create a few models.
Otherwise please use one of the free alternatives @8BitCrab mentioned. Haven’t used MagicaVoxel myself, but I have seen his models and it looks like it works out well enough.
Thank you I do hope too. I don`t think the programs you mentioned will be able to import qbcl, I tried with MagicaVoxel, but I will try with Voxelshop.
It is okay, thank you for trying. My guess is that the problem has more to do with the files using the newest Qubicle version while you`re trying to access them with an older version, as for example if I made my models using the trial then I switched to the home version I still should be able to access my models, but I can be wrong.
I also saw some older posts about a Qucible Constructor Stonehearth Edition which could only export to qb but was a lot cheaper (around $10), but I can`t find it anywhere in their website.
If by “frame” you mean model borders, look at the top of the window. To the right of the name, where it says 10 10 30.
This field is editable
But if your model will occupy several game squares, you should also edit its collision box in json.
i also prefer MagicaVoxel over voxelshop, however Magica doesn’t support multiple matrixes, so i have to use VoxelShop for armor and anything else requiring anims…
I was also looking for a nice modder family to adopt my orphaned .qbcl file. Sorry if this should be a separate thread, but our situations were so similar - glad I searched first.
I made these models while waiting for the Steam version so I could export .qb. After purchasing the new version It turns out the standalone editor couldn’t do that. Object hierarchies were apparently too sophisticated so it just exported as matrix-less globs. There seemed to be a DLC purchase that would fix it ( trying not to rant about that. trying. so. hard.) but in the end I decided to move away from Qubicle.
I’m using some of the awesome open source tools now. Unsure where the StoneVox development stands - but it seems to handle my needs so far fingers crossed.
Anyhow, its worker uniforms for the Northern Alliance based on story book artwork (plus a rad mustache and battle-braids).