I think I can pretty confidently state that it won’t be the latter by default, or at least not unless they add in a DF-style Adventure Mode. As all the media etc released has made pretty clear, town management will play a crucial role in vanilla SH, just like mining places a crucial role in vanilla Minecraft.
When you only mention exploring and guarding and nothing else… yeah I’ll jump to conclusions obviously .
But aren’t they basically like trappers then? “Hey Mr Hunter, go hunt in this here zone, but don’t hunt in this other zone (hunting suspended) because there be goblins nearby” etc. The trapper works in exactly that fashion already.
This sounds like too little control over your military though. “Where’s Able Squad?” “Oh, half of them joined your druid on a quest, and the others are on the wrong side of town.” “WTF?!”
I may exaggerate, but the point of the military units, which is what, remember, you started talking about here, is that you have sufficient control to at least point them at the enemy. A military force that decides to bugger off and do its own thing without regard to you is an utterly unreliable one.
It adds tremendous amounts of frustration. If I decide to send a squad off on a quest, at the risk of my town being less well defended, that’s MY decision as overseer/god/the guy running the show. If they decide to do it on their own, then they can lose you the game.
I never said they were or should be automatons. But there’s a difference between “Footman Bob is easily scared and dislikes goblins” and “Footman Bob has deserted his post to go explore a dungeon”. The former is personality, the latter is a reason to hurl keyboards at monitors .
For reference:
[quote=Team Radiant]Stonehearth is a game about exploration and survival in an epic fantasy setting.
The game is equal parts Sandbox, Real Time Strategy, and RPG.[/quote]
From https://www.kickstarter.com/projects/1590639245/stonehearth
Offensive actions I’ve been thinking more on - I just made a new topic specifically to discuss this issue.
As for this specific point… no, if only because a patrol zone is useless without a squad ordered to patrol it. That’s somewhat more complex and slower to set up than just slapping a banner down.
[quote=“Scal, post:20, topic:7972”]The ‘Banners’ concept comes from Majesty (Majesty: The Fantasy Kingdom Sim - Wikipedia), which was a combination of many genres (like Stonehearth is) and it had a unique twist.
Instead of choosing an area for your units to go, it allowed you to set a gold reward, which made going to the banner and killing whatever is there much more interesting for the heroes in your kingdom, the bigger the gold reward you set in the banner the bigger the numbers of interested heroes.[/quote]
Honestly, that game strikes me as very gimmicky (though I note in the description etc it does make a point of saying you’ve got various spells as well as rewards etc to help herd the hired help in the right direction)… you clearly must be ruler of a fantasy kingdom if nobody has the brains to order your feudal barons to stop bickering, line up and do as they’re damn well told before the latest mythical beast razes half the kingdom.
Also note that the point, apparently, of Majesty was the combat. That’s not the same with Stonehearth: like Gnomoria or Dwarf Fortress, there’s a big element of… well other stuff frankly. Mega-projects, town management, etc - all of which cannot be done when you have no idea from one day to the next whether your idiot soldiers will actually be there to defend said mega-project.
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There’s no sign of any heroes in Stonehearth, just the hearthlings you recruit and train up.
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“Hey guys, my town is under attack by goblins! Help!” “Meh, goblins are low-level and its a safe zone. I’d rather go over here.” “But-” GAME OVER!
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The best way to think of the military units in Stonehearth is like, oh, say the colonial militia in the New World when the English were colonising it. Ie, locals who chose to take up arms to defend their fellow settlers, as opposed to wandering Conan-wannabes after fame & fortune. Did those colonial militia go off and attack people? Sure, but they didn’t half-arse it - or if they did, that colony was in trouble the next time the native war parties came a-calling…
Yay, so instead of curbstomping the goblins about to stumble upon the trade caravan, I’m forced to have a vaguely fair fight and hope said caravan isn’t scared off, attacked, or whatever. Urgh.
For starters, your idea as written seems to assume that guarding stuff is something you must set, and that the exploring is the default option. “Hey newbie, want to be eased into this game called Stonehearth? Well tough, because your army wandered off and now everyone’s dead!”
Piffle. You start by apparently assuming exploration is the default behaviour, and describe only 3 modes: explore, guard, or micromanagement-banner.