Kick starter (and other such tools) have enabled talented people who lack funds to be able to produce quality work from the backing of the public. This we know.
But what if the implications of such a change in the way quality content is being produced?
Well when games were in their infancy, people made games because they loved to do so. It was an individual or small group with a passion and the skills to product something they love. Big industry saw the advantages of such a market and began to sink their ugly claws in resulting in games being made purely for profit! this appealed to more developers and slowly the amount of talented people who were able to do the job went on the rise. This flooded the employment market and wages went down.
The companies got more and more greedy and then we see the plans for the new consoles which are so transparent in their attempts to drain every last penny out of you… Publishers like EA are completely happy with releasing a game half finished in order to sell you the ending if it will make then extra $$$.
These days we see games on a factory line. Never really changing much with minimal work to get maximum profits (COD, FIFA etc…).
Now we see these talented people with visions of products they are passionate about able to take the power out of the corporations. Now we see project being built to satisfy the customer and not the greed machine. This is evident with the funding stage as if the public agree with the project and want to play it, it will be made. “WE” now have control over what is produced and what WE feel is the best course for gaming and of course other areas of media (Dick figures movie was successfully funded by donations).
So where do we go from here? we all know big business is slow to adapt, so will it fall? are games like sim city and halo going to be phased out because people are busy playing games they have actually seen being developed?
Would be keen to read your guys thoughts on this as i think things are likely to shift quite dramatically soon.