Inherited Class Perks

No you definitely not bothering. It’s normal. People disagree with each other on all topics all days.
I’ve been in the thread about mayor system and I saw fights between “comestic/no mayorist” and “administrative mayorist” in earlier thread , it was a hot debate.
Same things happen here, just between “hearthling enhancist” and “town expansionist”…
(By the way I posed a “utility mayor” proposal on the new thread and you may want to see it, since it’s a third position from two existing ideas)

Back to this thread. Now I’m thinking about making this happen and the thing I really want to know is to make it in game or mod. And now I’m waiting for Josh, for he have been thinking with me, and deserve to go with me on the trip of modding.

It seems the main game not intended to do anything alike for it does not match the game’s “spirit”, I still want to know what that “spirit” exactly is. Because if the official Wiki is true, it’s a strategy and RPG game, so there should be some kind of optimization as well as character development, and my proposal can hit both of those two categories by developing a system where players can strategically plot development plans for hearthlings along their careers.

And I think it’s also fits to let my proposed “retaining perk” to replace current (A20) HP bonus for leveling. For HP bonus only benefit Trappers, workers, and all fighters, it’s even more unbalanced than my idea.

Still, why a so -called "town expansionist"will ever want to see this mod to came out (although still not sure I can make it)? Interested in your answer, and what do you think this game “should be” in terms of leveling.

PS: only 12 fighters for town of 50? you are in normal mode?

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