Guys, I need some help!
I’m trying to add some collision region to the boat model I’m using for the lakeside city.
Before all, yes I read the very good thread about references by @Tuhalu but I must have some mental deficiencies because after many, many, many tries, I’m unable to get a single collision shape in correct shape and position and I sometimes get some really unexpected results…
So I need some help to get at least one of the needed regions but please I need some precise explanations.
First here is the model in game with no collision region at all. The reference is what I get from export from MagicaVoxel:
You can see the boast is floating in the air, that’s normal (it’s to get the boat at water level).
Now, in theory I need several regions to get a pretty correct collision shape, something like this:
But let’s focus on one, let’s sat the blue one. Let’s say it is at 2 from the ground and is 9x3x1 and let’s say all the definitions (region_origin
and model_origin
) are { "x": 0, "y": 0, "z": 0 }
.
What would be the definition for this region?
Subsidiary question, in the ghost.json, region_origin
and model_origin
are enclosed into “mob”. What is this “mob”?