Way ahead of you (regarding the walls being flush with the floor)! I actually made this suggestion back in the following thread a few months earlier (before multi-story mechanics were implemented):
(Obviously, it’s a little out of date now with the current mechanics, but the basic argument for flush floors still stands.)
As for internal walls/doors/windows/etc., we’ve yet to see this mechanic in the GUI. You can get away with a little bit with the free voxel tool, but Radiant will be adding these as an actual feature in the future (think of it as Building, ver. 3).
I have made a video on me building a tower and the issues I run into. (Also bug at the end)
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Actually my biggest complaint is that the “Finished Editing” menu is not constant. It doesn’t appear all the time and I have exit the menu and then select the building a few times in hopes to get it to show up.
-you cannot cancel planned walls or delete anything but slobs and floors.
-you cannot place a furniture you don’t currently have, and that means if you design a building at the very beginning of the game, it has to be an empty building.
-why not being able to just add doors and windows on slobs? that made less mess.
-the building plan sometimes just won’t work properly…I saved a building plan, and I went into another game, load the plan, place it on the ground, and boom! It just went into a mess…
-sometimes the building progress itself went into bug too…perhaps I have to design the house in the right way to make wokers accessable?
It was asked what’s needed in building tools. Cutting tools. Draw a wall, floor, or slab. Now cut some part of it out. Like stair access between floors, archer slits (murder holes), and mine entrances in buildings.
Right now I would like the building tool allow you to add a door to an existing wall of a previous build, or be able to destroy and replace a segment of a building to remake the wall and add a door, and also make fences easier to place and remove…