Summary:
The following 3 windows of tracebacks appear on loading an existing game. Game was created 2-3 point releases ago; gameplay doesn’t seem impaired. This is the Steam Latest alpha channel, updated today to r848.
Steps to reproduce:
Load my save game
Expected Results:
A loaded game!
Actual Results:
A loaded game! And some screens of debugging messages.
1/3:
release-848 (x64)
std::logic_error: ‘root entity does not exist yet.’
stack traceback:
[C]: ?
[C]: in function ‘get_color’
…ehearth/renderers/fabricator/fabricator_renderer.lua:279: in function ‘_map_terrain_colors’
…ehearth/renderers/fabricator/fabricator_renderer.lua:254: in function ‘_update_region’
…ehearth/renderers/fabricator/fabricator_renderer.lua:53: in function ‘_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:174: in function ‘_fire_on_region_changed’
…ices/client/renderer/construction_render_tracker.lua:74: in function ‘set_region’
…ehearth/renderers/fabricator/fabricator_renderer.lua:114: in function <…ehearth/renderers/fabricator/fabricator_renderer.lua:113>
[C]: in function ‘push_object_state’
…ehearth/renderers/fabricator/fabricator_renderer.lua:117: in function <…ehearth/renderers/fabricator/fabricator_renderer.lua:21>
2/3:
release-848 (x64)
…components/building2/plan/nodes/new_fixture_node.lua:45: attempt to index local ‘ghost’ (a nil value)
stack traceback:
[C]: ?
…components/building2/plan/nodes/new_fixture_node.lua:45: in function ‘restore’
stonehearth/components/building2/plan/plan.lua:31: in function <stonehearth/components/building2/plan/plan.lua:18>
3/3:
release-848 (x64)
c++ exception: lua runtime error
stack traceback:
Notes:
Attachments:
Version Number and Mods in use:
No mods, r848.
System Information:
Win7 x64