was building a stair to my 2floor living house template
develop-2617 (x64)No matching overload found, candidates: void __sub(lua_State*,Point3 const&,Point3 const&)stack traceback:
[C]: ?
[C]: ?
[C]: ?
stonehearth/services/server/build/build_service.luac:152: in function '_merge_building_into’
stonehearth/services/server/build/build_service.luac:145: in function '_merge_buildings_into’
stonehearth/services/server/build/build_service.luac:151: in function '_merge_blueprints_into’
stonehearth/services/server/build/build_service.luac:91: in function '_add_floor_type’
stonehearth/services/server/build/build_service.luac:81: in function 'add_floor’
stonehearth/services/server/build/build_service.luac:50: in function 'cb’
stonehearth/services/server/build/build_service.luac:304: in function 'do_command’
stonehearth/services/server/build/build_service.luac:50: in function <stonehearth/services/server/build/build_service.luac:49>
error nr2 that popped up
develop-2617 (x64)c++ exception: lua runtime errorstack traceback:
after trying to save and load i get a looping error
develop-2617 (x64)…s/construction_data/construction_data_component.luac:97: attempt to index field ‘entity’ (a nil value)stack traceback:
[C]: ?
…s/construction_data/construction_data_component.luac:97: in function ‘set_contributes_to_score’
…s/construction_data/construction_data_component.luac:16: in function <…s/construction_data/construction_data_component.luac:15>
savegame: Dropbox - 1443612697631