Hello,
I bought Stonehearth yesterday and played a few hours until I got the following engine error:
release-453 (x64)
radiant/modules/events.luac:18: assertion failed!
stack traceback:
radiant/modules/events.luac:68: in function <radiant/modules/events.luac:65>
[C]: in function 'assert'
radiant/modules/events.luac:18: in function 'listen'
...nents/equipment_piece/equipment_piece_component.luac:65: in function '_setup_item_rendering'
...nents/equipment_piece/equipment_piece_component.luac:8: in function 'self'
radiant/modules/events.luac:80: in function <radiant/modules/events.luac:78>
[C]: in function 'xpcall'
radiant/modules/events.luac:78: in function <radiant/modules/events.luac:70>
After save and load I got exactly the same errors again. There were around 300 errors per second. CPU usage went up to ~80% and memory usage to around 4GB within 10 seconds.
It is actually bad, because I can’t use this save file anymore. Besides that: Great work, can’t wait for multiplayer
Steps to reproduce:
It occures every time I load the save.
What I did right before that was building 2 two-people-houses from the basic template, but I don’t think that is helpful to reproduce the error.
If it helps, I can mail you my save files.
Versions and Mods:
The game is a fresh install via steam, I only added 4 blueprints I found in this forum earlier (can’t find the link to it).
System Information:
Windows 7 pro x64
AMD Phenom X2 955
8GB RAM
ATI R9 280
@Albert - I can’t upload files here, so I send them via email.
As I wrote in the mail, I found another save some ingame-days earier where the error is not displayed after loading.
I hope it will help you.
Fell free to ask if you need something more.
Edit: The attachment of the email is large. Maybe there will be a problem with my provider. Please inform me, if you don’t receive anything within the next minutes.
@AntiKraft - It looks like the email didn’t make it. If it’s convenient to post the file on a 3rd party host that would be great. Otherwise, we’ll hunt it down another way.
I played the old save a bit more and realized there must be some problem in that save too. The CPU and memory usage is a lot higher then in another world. There are more buildings/items/hearthlings in the old world, but I don’t think that would cause such a high CPU usage. Is the scalability a general problem or is that related the problem too?
@Albert - I re-downloaded the zip-file and compared it with the one on my disk and both file sizes are 18.873.167 Bytes. Maybe you try to download it once again or else I can upload the file to another location.
Yikes. This bug revealed a whole class of errors that resulted from deleting entities on load. Thanks for taking the time to report and upload the save. This will prevent a whole bunch of bug reports in the future!