A while back I designed a basic stone bridge as a test of the building code as it relates water and building up in the air. I designed it in segments so that it could potentially be reused to fit a variety of terrain scenarios.
While re-testing this bug I built the stairs segment, which starts on land and leads up over the water. I then deconstructed it.
The moment the deconstruction was complete, the engine error (below) appeared.
Steps to reproduce:
- Grab the building templates from this bug and add them to the game.
- Build the stairs segment such that it extends partially up over water.
- Once complete, deconstruct the building. (bonus non-fatal build logic bug here)
- Once the building has been deconstructed, you should encounter the engine error (below).
Uneventful building deconstruction
std::logic_error: ‘invalid reference in native get_id’
[C]: in function ‘get_id’
radiant/modules/entities.lua:301: in function ‘get_world_grid_location’
…rth/services/server/build/scaffolding_builder_2d.lua:186: in function ‘_create_builders’
…rth/services/server/build/scaffolding_builder_2d.lua:171: in function ‘_on_project_changed’
…rth/services/server/build/scaffolding_builder_2d.lua:129: in function <…rth/services/server/build/scaffolding_builder_2d.lua:128>
stonehearth.log (291.8 KB)
Version Number and Mods in use: