[Dup] Villagers Stop Working and then LUA error

I was away from my computer for about 30 minutes with the game paused. When I came back and unpaused, several of my villagers appeared to be stuck. They just stood where they were without moving and continuing their work. I attempted a Save/Exit/Load to see if the game was recoverable. When I reloaded the game, these villagers are now standing with just their heads above the ground, and the game immediately threw the following error:

develop-2494 (x64)stonehearth/components/ai/execution_unit_v2.luac:59: bad unit transition “start_thinking” from "finished"stack traceback:
radiant/modules/common.luac:32: in function <radiant/modules/common.luac:32>
[C]: in function 'error’
stonehearth/components/ai/execution_unit_v2.luac:59: in function '_unknown_transition’
stonehearth/components/ai/execution_unit_v2.luac:84: in function '_start_thinking’
stonehearth/components/ai/execution_frame.luac:212: in function '_do_slow_thinking’
stonehearth/components/ai/execution_frame.luac:270: in function '_fn’
radiant/controllers/timer_controller.luac:28: in function 'fire’
radiant/controllers/time_tracker_controller.luac:9: in function <radiant/controllers/time_tracker_controller.luac:9>
[C]: in function 'xpcall’
radiant/controllers/time_tracker_controller.luac:9: in function 'set_now’
radiant/controllers/time_tracker_controller.luac:20: in function 'increment_now’
radiant/modules/timer.luac:6: in function 'self’
radiant/modules/events.luac:80: in function <radiant/modules/events.luac:78>
[C]: in function 'xpcall’
radiant/modules/events.luac:78: in function 'trigger’
radiant/modules/events.luac:97: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>


I moved a post to an existing topic: Dug in villager lua flud