No need to apologize. Your post is very cogent and is exactly the style of conversation that should be welcomed on this forum.
When I joined the team two months ago as the new design lead, my focus started with trying to get an understanding of all the work that is currently in flight for the game. You are absolutely right that there are a number of features that have been discussed but not yet fully implemented. As such, I’ve been working with Stephanie to help develop a cohesive plan and ordering for how we should tackle each of the particular pieces. This plan is developing into a mixture of new feature work and system revisits, each of which are focused around a particular theme.
Initially, we’ve decided to prioritize revisits to some of the base systems of the game in an effort to create a deeper web of interactions between higher order features. This is how Happiness got prioritized as a piece of work (which basically is a revisit of the morale system). Once we have this new system working we can begin tying many things together that currently stand in isolation - for example, how much light your town has at night, how many decorations a room should have, what materials you should construct things out of, the relationships between individual hearthlings, and (as featured in this DT) how big you should make your buildings. The hope is that with systems like these in place we can create more of an arc to the player’s experience, so that even in very developed towns there are things that can still be optimized. The personal space discussed here is only a part of the larger ecosystem that we want happiness to become.
Our plan isn’t complete yet, but I do expect that both of the features you referred to specifically will be addressed in time. How exp and leveling works, along with the rewards you gain from it, are definitely something I want to look at. And as far as water goes I was just talking with Albert about it as recently as two weeks ago - we were trying to figure out if it made sense to improve things now or wait until we look at farming and consider features like irrigation improving crop yields (we hadn’t decided yet). I’ll talk with Stephanie about giving you guys more visibility into the roadmap once I’m back from the wedding I’m attending (wheee for delayed flights allowing me to post on the forum!) and once the plan has firmed up a bit more.