Is there a doc or post somewhere that describes the relation between “model_origin”, “region_origin”, and “min”/“max” with “region_collision_shape”? Also, what is the difference between model_origin in “components” and the one that’s inside “mob”?
I’ve looked around and found some posts about correcting faulty “region_collision_shape”, most recently for the large crates, but I don’t follow exactly what they are doing (thought I did at first, but apparently not – see below).
I have a good handle on “model_origin” moving a placeable object around with the in-game grid relative to the qb grid, but when I try adding the collision info, I end up creating an item that cannot be placed near a wall in a particular orientation. Maybe I’m just confused about whether the collision info is relative to the model origin or the one in the qb file.