Desktop Tuesday: Hydrostatic Bulk Pressure Simulator

Couple questions for @sdee and @Albert about this DT;


like Chris w/ building, flipped a table on the original system

Don’t get me wrong, I love what’s going on with the water updates with how long it’s been broken, but I’m also curious to any updates on @not_owen_wilson’s progress on the building UX. Been a little while now, and we haven’t heard or seen much for a couple weeks.


Was the two-year-old bug of allowing water through certain blocks finally squished, or is that slowly becoming a “feature”, @Albert?


We’re very aware that all this work treats water purely from a simulationist point of view, rather than from a gameplay one. We look forward to getting to that work but I wouldn’t look for it until after Richard and Luke work through their revisions of number of higher priority gameplay systems.

Any chance, @sdee, you could elaborate on this a little more? Not quite understanding what you mean by it’s a simulation point vs a gameplay point, as well as I’m not familiar with what @Brackhar and Luke would be working on in regards. Would love to hear about it and what their plans are.

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