Desktop Tuesday: Complex Rooms

So from your responses, I’m not feeling this editor is going to be easier for new people, and so much more of a pain for the rest of us.

Why wouldn’t you make them ground level, as that’s the rule of thumb currently? Having to dig the ground out first, then designing the building AFTER manually mapping the land is going to make it that much more annoying. I know you say you haven’t decided yet, I just personally don’t understand why you wouldn’t be for it.

Currently, if I want to design an angled house or round building, I can auto-wall it and save time doing so. No, it’s not as pretty as if I did it by hand with the voxel tool, but none the less, it can save time. With what you’re saying and showing, it’s going to be so much more of a pain now to do anything that isn’t square. Even some of my buildings that have columns jetting out every so often will be a pain to make anymore.

So when does this game become about the player again? So what if round buildings or diagonals aren’t the styles of Stonehearth, is it the player’s style? I mean, at this rate, you guys might as well get rid of custom buildings.

Between @Brackhar wanting us to have to please individual Hearthling wants as far as materials and colors go (General Ideation: Beauty Mechanics) and now us players almost being forced to stay within Stonehearth’s “Style”, where is the room for what the player wants? To me, it seems like you guys are either trying to over simplify it or are pushing Stonehearth to basically become Community Inc or Banished.

But the voxel tool doesn’t know what it is. The voxel tool won’t know that I want to put a window or door in what I just made. Hell, as it stands, the voxel tool won’t even allow me to place things on it, such as lanterns. So how will this benefit people that don’t want perfectly square buildings? How will it know that the diagonal wall I just made is a wall and what side is in and out? I can do this with the current editor.

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