Crash when accessing party

Title:
Error Generated When Accessing Party

Summary:

Error generated when accessing party. Game did not crash.

Steps to reproduce:

  1. Could not reproduce

Expected Results:
Click on Party Red Banner and ensure that party contained my two footman

Actual Results:
Error
3 messages …

Being attacked by 3 goblins … also a large goblin with treasure on map … 2 footman running to engage large goblin

I believe I clicked on the party tool because I was going to order my footman back towards camp to engage the 3 goblin invaders.
I think that is when the error popped.

develop-2786 (x64)
…tonehearth/services/server/combat/combat_service.lua:220: attempt to index local ‘weapon_data’ (a nil value)
stack traceback:
…tonehearth/services/server/combat/combat_service.lua:220: in function ‘get_melee_range’
…ehearth/ai/actions/combat/get_melee_range_action.lua:27: in function <…ehearth/ai/actions/combat/get_melee_range_action.lua:20>
[C]: in function 'start_thinking’
stonehearth/services/server/ai/compound_action.lua:265: in function '_start_thinking_on_frame’
stonehearth/services/server/ai/compound_action.lua:217: in function <stonehearth/services/server/ai/compound_action.lua:184>
[C]: in function 'start_thinking’
stonehearth/services/server/ai/compound_action.lua:265: in function '_start_thinking_on_frame’
stonehearth/services/server/ai/compound_action.lua:243: in function <stonehearth/services/server/ai/compound_action.lua:233>
[C]: in function 'start_thinking’
stonehearth/services/server/ai/compound_action.lua:265: in function '_start_thinking_on_frame’
stonehearth/services/server/ai/compound_action.lua:217: in function <stonehearth/services/server/ai/compound_action.lua:184>

stonehearth/services/server/ai/compound_action.lua:217: in function <stonehearth/services/server/ai/compound_action.lua:184>
[C]: ?
[C]: in function 'run’
stonehearth/components/ai/ai_component.lua:500: in function <stonehearth/components/ai/ai_component.lua:485>
[C]: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:485: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:212: in function <stonehearth/services/server/threads/thread.lua:209>
[C]: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:209: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

develop-2786 (x64)
bad frame trasition from “stop” from "starting_thinking"
stack traceback:
[C]: ?
[C]: in function 'stop’
stonehearth/components/ai/ai_component.lua:515: in function <stonehearth/components/ai/ai_component.lua:485>
[C]: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:485: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:212: in function <stonehearth/services/server/threads/thread.lua:209>
[C]: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:209: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

develop-2786 (x64)
invalid initial state “starting_thinking” in run
stack traceback:
[C]: ?
[C]: in function 'run’
stonehearth/components/ai/ai_component.lua:500: in function <stonehearth/components/ai/ai_component.lua:485>
[C]: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:485: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:212: in function <stonehearth/services/server/threads/thread.lua:209>
[C]: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:209: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Notes:

Attachments:

Version Number and Mods in use: Alpha 14 no mods

System Information:

Clean Win7 64 install
GTX 980 Graphics

A post was merged into an existing topic: Attempt to index local ‘weapon_data’ (a nil value) - in function ‘get_melee_range’