Summary:
my game crashes at seemingly random times. after a while of playing the game will become unresponsive and then crash shortly after. but I am unable to find a pattern to the crash. then after it crashes and I open the game again the game has no sound so I have to close it and open it a couple of times until the sound comes back.
Steps to reproduce:
- play the game like how I do ( I assume something that I am doing is causing it to crash)
Expected Results:
no crash
Actual Results:
crash at random times
Notes:
can someone help me identify the sorce of the crash? because it seems to be random. i am unable to find a pattern
Attachments:
possibly something to do with this
release-766 (x64)[M]
…hearth/components/scaffolding/scaffolding_region.lua:1092: attempt to index field ‘_scaffolding_region’ (a nil value)
stack traceback:
radiant/modules/commons.lua:46: in function 'report_traceback’
radiant/modules/commons.lua:57: in function <radiant/modules/commons.lua:51>
…hearth/components/scaffolding/scaffolding_region.lua:1092: in function ‘_update_scaffolding_size’
…hearth/components/scaffolding/scaffolding_region.lua:499: in function 'fn’
radiant/modules/events.lua:288: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall’
radiant/modules/commons.lua:66: in function 'xpcall’
radiant/modules/events.lua:285: in function 'trigger’
radiant/modules/events.lua:370: in function '_fire_async_triggers’
radiant/modules/events.lua:445: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:59>
Version Number and Mods in use:
release-766