Crafter wants to use for his recipe an item that is already placed in the world

I got a bug report in my mod where the player fisher was not crafting one of his recipes. After some digging in the provided save file, I noticed that the fisher was seeing the required item as available (or stored somewhere) but in reality it was already deployed and placed in the world.

I tested in an empty micro world and it affects (I believe) all crafters.

Here a mason that thinks it has a bed to use in the recipe while it is already placed.
screenshot 2017_10_30__22_29_25

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2 posts were merged into an existing topic: Misscount between stockpile and crafting UI