develop-2820 (x64)
co-routine failed: No matching overload found, candidates: custom [double] distance_to(Point3 const&,Point3 const&)
stack traceback:
[C]: in function 'distance_to'
...er/controllers/util/choose_location_outside_town.lua:109: in function 'visit_point'
...er/controllers/util/choose_location_outside_town.lua:142: in function '_try_finding_location_thread'
...er/controllers/util/choose_location_outside_town.lua:86: in function 'f'
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
Steps to reproduce:
Happened Whilst Moving A Masonās Workbench, not sure if its connected.
Expected Results: N/A
Actual Results: N/A
Notes:
Attachments:
Version Number and Mods in use: Alpha 14 Develop 2818 x64. - 0 Mods in use.
System Information: Windows 7 64Bit 16G RAM,CPU = Intel i5 3.30GHz. GPU = 2048 ATI Radeon Sapphire 7870
My bugs are your bugsā¦all bugs belongs to us ! we are legion we are builders !
Bugs 1 :
develop-2820 (x64)
co-routine failed: No matching overload found, candidates: custom [double] distance_to(Point3 const&,Point3 const&)
stack traceback:
[C]: in function 'distance_to'
...er/controllers/util/choose_location_outside_town.lua:109: in function 'visit_point'
...er/controllers/util/choose_location_outside_town.lua:142: in function '_try_finding_location_thread'
...er/controllers/util/choose_location_outside_town.lua:86: in function 'f'
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
I think this is it when i move a Footman and he donāt do it (the flag keep it and he donāt move).After sometimes and maybe a unique command it get released and he can move aswell but iāve got this error (see my computer specs very low.iām lagging but iām patient)
Iām curently stress-testing the game with a lot of doing thing coz i want all my items well in some specifications ordered in some new fresh āThe Vaultā
but more seriously, I believe this is because of the building you designed. unless something was changed with the build tools, you canāt make rooms or interior exteriors (lol) right now. the roofing gets really confused when you try to do that. I donāt know what the safety flag is, but I think that just confused the system even more by putting it āinsideā the building in an area that is technically āoutsideā of it.
my suggestion isā¦ donāt do that. the build tool is fragile right now. try not to make anything too fancy unless you wanna do it out of almost entirely through the slab tool.
that said, I have not played A14 yet (Iāve got too much stuff to do, like reading Mushoku Tensei and playing Tales of Xillia/Xillia 2/Zestiriaā¦ I mean uh, college. yea. college.), and Iām not an expert on building-related bugs (I love making creative buildings and it hurts to look at the bugs stopping me from making creative buildings lol). one of the mods could probably give a better answer.
As mentioned, your building has a very specific shape.
Although I do not think it is the cause of this bug, could you try to build your house without the flag as a test? Can you put the flag elsewhere or it gives error anyway?
If every time you try this it gives an error, I think the devs would like to check your save so they can see it themselves.
rustles around in stonehearth folder ā¦ ah1454399926363.zip (6.4 MB) there it is had to manually attatch because drag and drop circle with line through it
Oh man, donāt chop all the trees like you did, that was massive, too many items now, it will make your hearthlings take forever to organize them. Just chop them as you need space or wood, even if you plan to flat out everything.
You didnāt have stockpiles. So no way to stock food or medicine, or loot the items your asked. And all your bushs were very far, you can move them near your town.
No beds, so your herbalist couldnāt cure.
No chairs, so no place to eat.
Your carpenter workshop were very far, so whenever he was going to make something he would walk half the map, them another half to comeback with the item.
The trapper needs a location to hunt, he didnāt have one.
develop-2820 (x64)
No matching overload found, candidates: void __add(lua_State*,Point3 const&,Point3 const&)
stack traceback:
[C]: ?
[C]: ?
stonehearth/components/mount/mount_component.lua:91: in function āmountā
ā¦/ai/actions/sitting/sit_on_chair_adjacent_action.lua:16: in function <ā¦/ai/actions/sitting/sit_on_chair_adjacent_action.lua:13>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
ā¦
[C]: in function ārunā
stonehearth/components/ai/ai_component.lua:532: in function <stonehearth/components/ai/ai_component.lua:517>
[C]: in function āxpcallā
radiant/modules/common.lua:232: in function āxpcallā
stonehearth/components/ai/ai_component.lua:517: in function ā_thread_mainā
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function āxpcallā
radiant/modules/common.lua:232: in function āxpcallā
stonehearth/services/server/threads/thread.lua:246: in function āfā
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>