So I have a harvestable resource node with two .qb models of different shapes. Listing them in one_of
table under both default
and depleted
models creates a problem because the model is chosen at random every time the node is renewed or depleted. Is there a way to force using specific model from the list?
You need it to be random at first and then remember which model it had to repeat it later?
Exactly, random on creation and then keep the model index and just alter between the tables.
Without using a component to control it, you can double it into two entities. Instead of randomizing the models, create two entities, and randomize their spawn instead.
It is a craftable node so it is not a solution.