Can't build in Custom Bulding Designer

User ID: 172f4a4c-b267-11e6-93ef-fcaa14c13952

When I am in the bulding Desinger I am suddenly not able to place any structures. like walls or floors at all (items like furniture o.a work just fine)

See the recent engine report below:


   release-687 (x64)
...th/services/client/build_editor/wall_loop_editor.lua:205: assertion failed!
stack traceback:
	[C]: ?
	[C]: in function 'assert'
	...th/services/client/build_editor/wall_loop_editor.lua:205: in function <...th/services/client/build_editor/wall_loop_editor.lua:204>

release-687 (x64)
stonehearth/components/wall/wall_component.lua:369: attempt to index a nil value
stack traceback:
[C]: ?
stonehearth/components/wall/wall_component.lua:369: in function 'connect_to_columns’
stonehearth/services/server/build/build_service.lua:1264: in function 'init_fn’
stonehearth/services/server/build/build_service.lua:529: in function '_create_blueprint’
stonehearth/services/server/build/build_service.lua:1262: in function '_create_wall’
stonehearth/services/server/build/build_service.lua:1249: in function '_add_wall_span’
stonehearth/services/server/build/build_service.lua:1034: in function 'add_wall’
stonehearth/services/server/build/build_service.lua:159: in function 'cb’
stonehearth/services/server/build/build_service.lua:1582: in function 'do_command’
stonehearth/services/server/build/build_service.lua:158: in function <stonehearth/services/server/build/build_service.lua:156>

release-687 (x64)
c++ exception: lua runtime error
stack traceback:

release-687 (x64)
…ehearth/services/server/build/build_undo_manager.lua:46: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
…ehearth/services/server/build/build_undo_manager.lua:46: in function 'begin_transaction’
stonehearth/services/server/build/build_service.lua:1579: in function 'do_command’
stonehearth/services/server/build/build_service.lua:158: in function <stonehearth/services/server/build/build_service.lua:156>


Restarting the game solves the Problem though, But since it is not jet possible to save & copie selfmade constructs that could be a pretty annoying bug :wink:

Actually, that is possible. You just need to click on the complete structure, select “save blueprint” and then you can access it from the blueprints…

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