For another thread I created a simple tower, but it now has become unremovable, i.e. when I click the “trash” icon, nothing happends.
I already tried to use the console command (select building, open console with Ctrl+C, type “destroy”) as described in [Building cannot be removed], but it didn’t work; It is also unclear if I am doing it right, since selecting the building seems to require enabling build mode.
If I select any building in “Build” mode and then enter “destroy” in the console, all I get is
After loading your savefile, I can confirm what you’re saying. Other buildings are still destructible. It seems that the building has been removed from the server service’s ._sv.buildings collection and so cannot be destroyed.
@linda, is there an easy way to destroy the building entity from the client side (like the radiant.entities.destroy_entity(...) that’s getting called by the server service), or pass the building entity from the client to the server from the console?
Possible, but chances are it is so old, that the one stray attempt-building isn’t the bigger issue. I mean, it doesn’t look THAT ugly. If I tilt my head.
In the savegame another bug occurred however, that has more serious consequences: After removing several 20x20 stockpiles, hoping that the stuff would be relocated to my newly built mountain-cave storage, the items that had been stored in the stockpile zones are now being ignored by my hearthlings entirely. They will rather idle, than haul the items, and they cannot be selected with the Loot tool either. Selecting and destroy in the Ctrl+C console does work however.
Attachment as RAR, because it exceeds the 10MB limit as zip file. savegame2.rar (6.3 MB)
On a related note, creating said storage room was a bit of a drag, because the containers default to “None”
Not when I tried yesterday anyway. I think I closed the game in between. Will report back when I am at home and tried again.
Update: Seems like they’ve found their taste for cleanup again. Seems like they’ve actually been held up by a large amount of overproduced farm and herding goods lying around, that I didn’t notice before.