Bug after a while of playing

Summary:

release-703 (x64)[M]
@stonehearth/components/scaffolding/scaffolding_project_volume.lua:141: scaffolding listeners are not nil on destroy of scaffolding project volume. This is actually okay on shut down
stack traceback:
radiant/modules/common.lua:245: in function 'report_traceback’
radiant/modules/common.lua:492: in function ‘verify’
…omponents/scaffolding/scaffolding_project_volume.lua:141: in function <…omponents/scaffolding/scaffolding_project_volume.lua:138>
[C]: in function ‘destroy’
…earth/components/scaffolding/scaffolding_project.lua:139: in function <…earth/components/scaffolding/scaffolding_project.lua:136>
[C]: in function ‘destroy’
…earth/components/fabricator/fabricator_component.lua:124: in function <…earth/components/fabricator/fabricator_component.lua:120>
[C]: in function 'destroy_entity’
radiant/modules/entities.lua:83: in function ‘destroy_entity’
…earth/components/fabricator/fabricator_component.lua:320: in function 'method’
radiant/modules/events.lua:81: in function ‘instance’

stonehearth/stonehearth_common.lua:48: in function 'destroy_entity_forms’
stonehearth/stonehearth_server.lua:79: in function 'cleanup_entity’
stonehearth/stonehearth_server.lua:141: in function <stonehearth/stonehearth_server.lua:140>
[C]: in function 'xpcall’
radiant/modules/common.lua:265: in function 'xpcall’
stonehearth/stonehearth_server.lua:140: in function 'instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall’
radiant/modules/common.lua:265: in function 'xpcall’
radiant/modules/events.lua:285: in function <radiant/modules/events.lua:251>
Steps to reproduce:

dont know, but i only move a few item on the ground. but the distance is very high on the pick up place and the finaly place.

Expected Results:

Actual Results:

Notes:

Attachments:

Version Number and Mods in use:
Alpha 21
System Information:

did you have any issues when this happened?

some of thees engine bug reports from the game are more-or less harmless to the game, often it’s one of few pathings or jobs having a stutter or something and it giving the report, but the game usually has the job figured by the time it does the report

not that thees are worthless, they are bugs to be fixed non-the-less

no it the first error i have from the start of this game.

glad it’s not affecting your play! hopefully thees small issues will be fixed eventually