Assertion Failed constantly

Windows error dialog popup

release-790 (x64)
No matching overload found, candidates: custom [unsigned __int64] add_destination(AStarPathFinder&,Region3 const&) custom [unsigned __int64] add_destination(AStarPathFinder&,custom [class std::weak_ptr])
stack traceback:
[C]: in function ‘add_destination’
…ut_another_restockable_item_into_backpack_action.lua:172: in function ‘_find_path_to_item’
…ut_another_restockable_item_into_backpack_action.lua:24: in function <…ut_another_restockable_item_into_backpack_action.lua:14>
[C]: in function ‘fn’
stonehearth/services/server/threads/thread.lua:346: in function ‘private_msg’
stonehearth/services/server/threads/thread.lua:543: in function ‘_dispatch_messages’
stonehearth/services/server/threads/thread.lua:403: in function <stonehearth/services/server/threads/thread.lua:384>
[C]: in function ‘suspend’
stonehearth/ai/actions/run_effect_action.lua:93: in function <stonehearth/ai/actions/run_effect_action.lua:45>
[C]: ?
[C]: ?

[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:515: in function <stonehearth/components/ai/ai_component.lua:499>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:66: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:499: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:66: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Versions and Mods:

release 790 no mods

System Information:

windows 8.1, video card AMD radeon HD 6900, and external monitor


Same problem someone help us!

If you have a savegame that reproduces this reliably, we can take a look. (8.5 MB)
Here is my save game

1 Like

I am in no way a expert in programing but what I found out is it’s not happening on peaceful game like it is somehow related to the goblin’s quests. And also it seems to be happening a lot before new quest event Ogo’s army spawn. I can’t get them to spawn.

Thank you very much for the savefile, @kafriah! :smiley: