So I decided Archmod will need the abandoned Architect class implemented. Number of recipes added by the mod requires a dedicated workshop and doesn’t fit the Mason’s array of products. The thing is I’ve never modded in a new class. Are the leftover outfits for the Architect unique (does any character wear them in any circumstances?) and were they intended for the class or just placeholders?
The basic idea is to clone the Mason, disable mining and replace the art. The problem starts with buff modding which I have never done before.
At lvl 3 I wanted to add an aura speeding up building construction of all the Lings in given radius (strategic use: move Architect’s workshops next to construction site so he’s present nearby and buffs the builders) and I have no idea if it is even possible.
For lvl 5 buff I wanted to provide crafting speed increase, so objects take half the usual time to be crafted. Again, no idea how to do that but seems much easier than construction speed aura.
So, if someone could guide me with the buffs I’d be really grateful.