Another looping error

develop-2617 (x64)
stonehearth/components/ai/execution_frame.luac:688: :aborted_frame:radiant_policy_rethrow
stack traceback:
[C]: ?
[C]: in function 'error’
stonehearth/components/ai/execution_frame.luac:688: in function '_exit_protected_call’
stonehearth/components/ai/execution_frame.luac:489: in function 'abort’
stonehearth/components/ai/execution_unit_v2.luac:223: in function 'fn’
stonehearth/services/server/threads/thread.luac:98: in function 'interrupt’
stonehearth/services/server/threads/thread.luac:95: in function 'unsafe_interrupt’
stonehearth/components/ai/execution_unit_v2.luac:223: in function '_destroyed_cb’
stonehearth/components/ai/object_monitor.luac:29: in function '_on_destroyed’
stonehearth/components/ai/object_monitor.luac:15: in function <stonehearth/components/ai/object_monitor.luac:15>
[C]: in function ‘destroy_entity’

…arth/components/fabricator/fabricator_component.luac:91: in function 'method’
radiant/modules/events.luac:13: in function 'self’
radiant/modules/events.luac:54: in function <radiant/modules/events.luac:52>
[C]: in function 'xpcall’
radiant/modules/events.luac:52: in function <radiant/modules/events.luac:45>
[C]: in function 'destroy_entity’
radiant/modules/entities.luac:33: in function ‘destroy_entity’
…uction_progress/construction_progress_component.luac:28: in function ‘set_finished’
…arth/components/fabricator/fabricator_component.luac:338: in function ‘_update_fabricator_region’
…arth/components/fabricator/fabricator_component.luac:364: in function <…arth/components/fabricator/fabricator_component.luac:364>

So new version new error report^^
Dunno if this is an error that is known but anyway I hope it grants some insight.

Greetings Captain_Stronk

EDIT:

The Bug occured during an ambush by GoblinThieves while my Footmen was fighting them, sadly it was offscreen so I dont have many information about the fight but it took place in the HuntingGround of my trapper (if that has anything to do with it).

I`ll look into the matter and see if I can reproduce the bug a few more times for more Information about it :wink:

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