Alpha 16 - Build 2940 - Kobold's Archer attack Crypt result in stuck and AI spin




When Kobold archer attack Crypt result in AI Spins : They can’t attack it :wink:

develop-2940 (x64)
@stonehearth/components/ai/ai_component.lua:566: (73778747 Sekv Blingg stonehearth:monster_tuning:kobolds:kobold_archer) has not yielded after 10 ai spins. Are they in a bad state? Last abort reason: Target out of ranged weapon range or not in sight
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:456: in function 'verify’
stonehearth/components/ai/ai_component.lua:566: in function <stonehearth/components/ai/ai_component.lua:524>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:524: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Steps to reproduce:

  1. Crypt spawn near some Kobold archer (with luck of course)

Expected Results:
What Else ? ^-^

Actual Results:

No mods

savegame before :
savegame during this bug :

Version Number and Mods in use:
Alpha 16 - Build 2940

System Information:
Windows 10 Pro 64 bits
Dual-Core 2.3 Ghz (My old computer ^-^)
Nvidia GT 610
6Mo Ram
120 Go SSD


A post was merged into an existing topic: Engine error with archer (ai spins: target out of range or sight)