A Hearty Commendation (to the beloved devs) and Recommendations!

To start with, I want to thank the developers for being the wonderfully spunky and imaginative creatures that they are, for having come up with and put into action the game I’ve dreamt of playing since ever. Ya’ll are amazing and I would hug each of you with pathetic tears of joy in my eyes.

For reference, I’ve got a whole load of hours packed into it on steam.

ON TO WHAT’S SO AMAZING:

SoMuchYes
Now the art style, the atmosphere, the subtle details and animations that combine to make the game what it is so far are so on point that on a scale of just to even I can’t. Just wow guys, good job (especially considering it’s only in alpha).I refuse to talk about bugs (ignore this one time I’m talking about bugs) because they’re being eliminated so systematically and efficiently with every new release that even the C.I.A. could learn a thing or two about rapid take-downs from Radiant.

La Musica
Please keep pumping out these tunes that could soothe the rowdiest of demons into a wistful slumber, they’re just enchanting. And perfect.

Full Speed Ahead
Keep going in the direction you guys are headed, I’m so eager, awaiting with bated breathe for the newest releases. The fact that the plans are laid out and made clear as an ultra-thin condom right from the get go, made so easily accessible and understandable means my support, and that of many others, will not waver. Only grow stronger. Super quadruple thumbs-up.

ON TO WHAT’S GONNA BE AMAZING
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User interface
In all honesty, if a semi-clone was made of something like The Sims’s user interface for Stonehearth, in terms of its flexibility and overall user friendliness when building, I would not mind one bit. It’s the one thing EA got right in how to treat its users, and would serve as a good example/starting point for a game that has a large element of item and block placement. Things like manual (but A.I. intuited) roof placement, half-block slabs, easier standalone wall placement, half-walls mayhaps?

Lists Cuz Lists Are Fun
A pre-rendered list of all available items for placement of furniture in a building would be so fetch. So that I needn’t go back after building something to place it if it hasn’t yet been constructed (since something needs to have been made before it comes up on the list). Instead it would be placed by my sweet little minions once it’s made available in storage. So far though, the intuitive click-and-select setup with the mini-house displayed currently in place is super, simply needs furthering.
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RPG Elements
Characteristics that make your worshipers unique! Which would in-turn affect how one should approach the inception of a new village.

Foooood glorious fooooood
I’d love to see the factors of food, morale and value be expanded upon, or added to. And to also see, at a glance (hover my mouse over a hearthling for ‘x’ milliseconds) how satisfied they are with their cubistic lives.
Food types = influence on hearthlings? E.g. meaty foods add a bonus to vitality for ‘x’ amount of time?

NittyGritty Details
Perhaps also access to more details of ones town. In Cities: Skylines, when you zoom out a certain amount, a new overlay presents itself which gives details you wouldn’t otherwise really see. In Stonehearth that could be, for example, zoom out, hover over a house and see its value, its occupants and its designated function, for the sake of user convenience?

Child Labor Sweatshop Profession Petition, Sign Here Pls
Which leads onto my next point! Seeing crafting tables out on the grass is uber depressing. Like seeing an IT specialist at his desk in the middle of a highway. Awkward right? Encourage players to construct workshops for each of their hearth-minions by granting some kind of bonus to the profession if the crafting table is in its designated building. Designated buildings would be determined simply by what kind of crafting benches are present. One bonus per building? Multiple bonuses depending on size?

And omg how do my precious walking cubecicles sleep at night with their eyes wide open?!

LET THERE BE LIGHT!
Unlit areas should pewpew morale. And perhaps increase chances of something sinister happening to hearthlings caught in the dark. If I was a digitial cube person I’d be pumapants scared and refuuuse to build another structurally sound skyscraper made of wood in the middle of nowhere. Torches for hearthlings to carry at night? Maybe random underwater chests spawning with torches in them? (if you don’t get my reference we can’t be friends).

Fix Invisible Caravan Bug Plz
I would love to be able to actually see caravans and rugged survivors and nordic bears coming from Nordland with nordic chairs to sell me. I would love even more to see the ability to craft vehicles for my beautiful cubelets, send them on trading missions with goods I’ve made at my cool little town made out of trees.

Specializationismmismz
Could specialist goods be a thing? I.e. the location you pick has a unique type of … I dunno, fungus or shrub that can be turned into pies that sell for lots of gold to nordic bears which can then be sent there with my cube-caravan and I’d have a fungus-pie empire inhales. As in, highly processed goods that serve multiple purposes (can be traded, used, placed etc.) Industry!

Duty To Thine People
Assigning a leader (name subject to change)! Who wears a cute crown or whatever. He can be from any profession, but preferably a footman one, since once you have a leader, only then can the party and rally functions be used? The highest stat could then have an influence on all those within proximity of the leader, boosting said stat. Having him as leader with a specialty in something like crafting and a high Mind stat would emphasize the crafting abilities of your people, therefore also having interesting effects on gameplay? Only one leader at a time, and changing leaders multiple times will drastically impact morale as it confuses your minions. This would prevent the leadership function from becoming a simple gimmick and more of a strategic choice?

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Lots more ideas and suggestions but I’ll leave them till later if this is deemed interesting enough by my fellow slave drivers.

So yeah. Discuss discuss discuss I wanna know thoughts and feelings and so on so forth.
Have a cookie for reading all these wonderfully insightful things I wrote about Hearhtstone. I mean Stonehearth. :smiley:

6 Likes

Welcome Tomalicious! Some cool ideas over here, I like specially the leader idea, could be pretty neat…

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I share many of your good points about the game! I greatly approve this WOT :slight_smile: <3

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