Yeah… I mean, it should be consistent, in a way that doesn’t confuse the players.
Maybe showing the total count (deployed + undeployed) but prioritizing the undeployed ones, or something like that.
I think in the past the problem was that unless it was undeployed the carpenter wouldn’t pick them, making the users to manually undeploy the beds, and then it changed because we wanted him to upgrade the beds on his own, without having to babysit the queue.
But there are other cases now to take into account, like beds inside buildings, etc. so this should be reviewed.
Thanks for reporting!