Interesting World Seeds

Found some things out regarding the seed:

  1. Stonehearth uses 32 Bit-Seeds, very certain about that.
  2. The upper 16 Bits seem to only influence the details of the map, like forests. So try adding or subtracting the value 65536 to/from your current seed.
  3. The upper half of the lower 16 Bits dictate the y-coordinate of the map. Made an animation for that, see below.
  4. And as @SachielMF already found out, the lowest 8 Bits dictate the x-coordinate of the map.

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